Question
As you need a lot of single target damage and health, but also AoE, what attributes have you guys been building to survive reliably in the harder difficulties? I'm thinking going 50%/%50 Dex/Vita.
I'm thinking of using Blind, Serenity as my main 'oh shi*' and doing damage with Mangle runed Crippling Wave. Thinkinf of either using Companion with the vitality rune or Seven Sided Strike to make me briefly untargetable while I have other things on cooldown.
Dodge mantra doesn't seem feasible since you can easily get a bad streak of RNG and blow up.
TL;DR; What's the optimum build for Monk when you want to avoid dying while still being able to dish out enough dmg.
Answer
Optimal build in my opinion: http://d3db.com/tool/calculator/monk/20174
I completed Inferno 4 player coop today and this is what I used to be unkillable, I could basicly just tank even Diablos damage with everyone else dead, with just rotating 3 defensive skills and activating my mantra as spirit dump and extra damage.
Some Elites/Rares were a bit troublesome due lasers and conditions, but I suppose that will get easier once I get some resistance gear later on.
I swapped the heal rune for extra 15% dmg rune depending on bossfights, and I ran with Claw+Shield. Had about 20k life and 2300 damage in the end of Inferno with my gear, focusing on about 75% dex and 25% vitality.
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