Thursday, August 4, 2011

In mid-battle leveling, does that mean you have to have revealed the whole map already?

Question

I kinda get the point that what you simply do for say a level 10 boss is to:

  1. attack boss until his next hit will kill you.
  2. kill an enemy that will level you up(so you probably need to have 29/30 exp then kill a level 1 enemy)
  3. attack boss again etc

I try this also but if you suddenly enter a space that you haven't explored yet, you do get the heal but the boss also heals(usually more than what i damaged him...so im back to square one)

Am i doing it right? should i had explored the whole map first and setup my mid-level battle? But that means i can't heal via map anymore and must rely on 2-4 health and mana potions. right?

Answer

No, there is no requirement to have revealed the whole map, nor even a significant portion. You might consider a start-of-game mid-battle level to take on, say, a level 3 foe by killing a level 1 foes and just preparing for the next hit. You should be able to do this by just finding few enough enemies around the start.

The only map revelation you need is enough to set it off and stand advantageous to defeat the opponent. This may simply mean exploring as much as needed to reveal your full chain of kills. After all, one of the other advantages of mid-battle leveling is that it does not provide your opponent any chance of regeneration.

Or, it might mean exploring some amount, then using a much higher attack power such that you still have dealt significantly more damage to the opponent than what it heals for exploration. Monsters heal 1 health per level per tile, just as you do. Setting up exploration-involved fights means having at least that much attack power above theirs. For example, if you want to use a 3-tile slot to gain just enough, you want to have at least a 30 point advantage over a boss so that you don't lose everything that you just did. To adopt this towards mid-battle leveling, you don't need to compare it to the enemy's attack power, and simply just need it so that the health you need to survive a mid-battle level won't heal the boss such that your damage is undone. The higher above their healing rate you can make your damage, the better.

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